So, we've been trying to create our own gaming engine strong enough to withstand the burn of pushing graphics as good as Skyrim. Because my computer is the only one that can currently run those graphics with ease, it's been a slow process. So basically, I've been self-teaching through Blender, which has been a really helpful tool, along with playing around in Techny(making minecraft mobs). My tablet is a being a little special right now so I'm kinda stuck with the old-fashioned pen and paper. Not like I'd be posting all of those character concepts anyway(because they are mostly notes and doodles) but it's harder to keep track of paper. Especially in this apartment. B|
We're currently working on two games, one of them a lot bigger than the other. One's going to be an MMO once I start learning how to do all that networking stuff. The other one is going to be single player RPG FPS. We're most likely going to finish the RPG and submit it through Steam's indie game system, and working on the Unreal Engine(still pending). Probably be 5$ if not free, because we just want to see if we can do it and how well it does. That would give us more of a green light to start working on the MMO, which might not be an MMO for the first few early stages of release. At this rate, I'd expect them about late 2013(Fall) to early 2014(Spring).
However, since Borderlands 2 is so awesome, it's going to be taking up most -- okay, ALL of our free time until we beat it/get tired of playing it. Might as well be honest about it. B|
Listening to: Funky Dealer - Jet Radio
Playing: Borderlands 2